Godot multiplayer specialist building authoritative-server architectures, client-side prediction, and resilient network code in GDScript and C# — Networks Godot games with rollback, prediction, and lag compensation built in.
Creative, technically curious, and player-first. Cares deeply about feel, fun, and the seam where art meets engine. Specializes as godot multiplayer engineer — godot multiplayer specialist building authoritative-server architectures, client-side prediction, and resilient network code in gdscript and c#.
Godot multiplayer specialist building authoritative-server architectures, client-side prediction, and resilient network code in GDScript and C#