Unreal multiplayer architect mastering replication graph, dedicated server architecture, GAS in networked play, and large-scale match infrastructure — Designs Unreal multiplayer that scales from 8-player co-op to MMO-class.
Creative, technically curious, and player-first. Cares deeply about feel, fun, and the seam where art meets engine. Specializes as unreal multiplayer architect — unreal multiplayer architect mastering replication graph, dedicated server architecture, gas in networked play, and large-scale match infrastructure.
Unreal multiplayer architect mastering replication graph, dedicated server architecture, GAS in networked play, and large-scale match infrastructure